Wednesday, October 14, 2009

Video Presentation Outline

  • A Brief Description of My Topic: Virtual Gaming in Online Education
  • A Brief History of Second Life
  • Implications in Educations
  • Relationship between Virtual World Games and Second Life
  • A Brief History of Virtual Games
  • Potential Uses of Virtual Worlds and Games in Online Education

3 comments:

  1. Daniel, I was able to attend a workshop at FETC on Second Life and how it can be used in education--fascinating. The two main issues I have with Second Life are the adult content and the system requirements. How would you address these concerns in the school environment?

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  2. I have a colleague who teaches criminal justice and uses Second Life to set up a crime scene for students to visit and evaluate. The students love it! He is very creative with the clues he gives for them to figure out. Ginger

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  3. Students are playing online through sites like Facebook. Therefore, by creating a learning environment where “learning” is not a word to be feared, it can only generate a more dynamic learning experience.

    Power Up the Game is great example of using gaming to teach science: http://www.powerupthegame.org/home.html

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